Tuesday, August 27, 2013

Wind Waker Contest


Here is my entry for the The Legend of Zelda Wind Waker HD fanart contest. This is the scene where Link encounter Phantom Ganon for the second time near the end of the game. I really enjoyed going agains this dude, the battle reminded me of the battle against Ganondorf from Ocarina of Time.

you can see the steps that I took here

Time: 5hours
Photoshop CS6

Wind Waker Contest steps

If your expecting a tutorial of what I do then its a little different, here I'm just dotting down points and just show you guys what my process is to making some of my art stuff

This piece is for the Legend of Zelda Wind Waker HD fan art contest.

I thought mines came out pretty cool, got a good atmosphere and a decent composition, I just hope I place, well I'm sure I'll place on the 50 winners that'll have their work shown at the concert, but I wanna be the top 5 so I can win the Wind Waker HD Bundle!!
This was a good practice for me to prepare for my side idea/project that I've been thinking about, will reveal more once I gain enough practice and more planning.

So first step is thumbnail, just getting some general idea of what kind of show I want to do.
Step 2: Rough sketch, try getting some atmosphere with the gradient background, figure out the perspective.

Step 3: Add texture to background, my textures were found at http://www.cgtextures.com/, you have to join to download the high resolution things but its free.

Step 4: the perspective was a bit weird so I played around with warp mode. I was able to get the dome like perspective, still very hard to do great perspective >_<

At this point I also finished up the coloring of the characters.
Step 5: Lets add smoke!! just adding fog and smoke effects to give it more dark cold feeling.
Step 6: I didn't like the dark borders (which were suppose to be the foreground pillars) but it just didn't look right so I just took it off and WALA! open space!
Step 7: Finally I just add some more special effects and make things more shiny glowy coolness.

DONE!


Thursday, August 22, 2013

Pokemon X and Y Countdown contribution


This is the piece I did for the Pokemon X and Y countdown 

I actually finished this piece about a week ago, but I couldnt upload them anywhere until they made the upload on their tumblr site, but now its up so Im gonna post this picture all over the place..XD I really like how this turned out, Im sure Yveltal isnt that big...haha but what ever looks epic enough.

Tuesday, August 20, 2013

Feng Zhu Environment Practice 7

ahhhh its been a while...orz been really uninspired recently so its been close to two weeks of art block.

Finally getting some inspiration i guess, I made a futuristic Tokyo Japan... those triple tower is ...basically the three tokyo towers GIGA TOWERS!!!

Well I'll be going to Japan soon, so just thought that i should try and draw up more things before I go...ugh i should be doing more daily though... orz...but I've also been working on a personal anime review blog too haha thats been taking a good amount of time lololol.

Time:2 hours
Photoshop CS6


Thursday, August 1, 2013

Feng Zhu environment practice 6

Here is another sprite version to my "3d" open version, this one was a challenge, I actually dont really like how this turned out, Im going to have to re do this one again some other time.
Yesterday I got one of Feng Zhu's old dvd's where he teaches how to
do basic perspective fundamental  tutorial and its really good!  Here are some of the thumbnail sketches before I took on this picture...I chose to do go with the bottom right, but the result was terrible, i didnt get the right perspective on the giant statues...they are spot on the front perspective...so it has no depth, if i was able to slightly angle them then it would have turned out better... Next time i might try doing the upper right thumbnail.

Time 2 hours
PhotoshopCS6